Fear the Night is an online, multiplayer, survival crafting game set in zombie-infested, post-apocalyptic Pittsburgh.
Leading the UI visual style and development, I helped set up the entire UI pipeline for the game, as well as craft key UX pillars. Working closely with both the internal team at Unbroken, as well as an international development partner in China, I went through numerous iterations of UI designs and art styles.
Information architecture layouts and UX flows were created with Visio and Illustrator. UI mockups were created in Photoshop, with motion mockups created in After Effects. UI assets were implemented in Unreal's UMG.