The first title by indie studio Crispy Creative, "A Long Journey to an Uncertain End" is an award-winning narrative management space opera that sets the player as the spaceship. Recruit an eclectic crew to do jobs, maintain the player/ship, and keep one step ahead from your ever-pursuing Ex.
As Creative Director I designed and created the overall look and feel of the game, including the environments, UI screens, animations, VFX, and numerous game assets. UX flows and wireframes were created with Illustrator. Assets were created using Photoshop, Blender, After Effects, and Unity.