Portfolio The Grinns' Tale
The Grinns' Tale - Facebook game - 2012
The Grinns' Tale was Nexon America's first internally developed social game. It's set in an eclectic steampunk world inhabited by the simultaneously cute and creepy Grinns. I came on early in development to wireframe the UI and work out some of the information architecture of the game.
Throughout development I worked with both the User Experience Design group and Grinns Tale development team to facilitate user testing sessions and provide feedback on gameplay, layouts, and art styles.