Sr. UX/UI Designer | Mar 2016 - present
> Currently concepting, prototyping, and implementing UI for an unannounced title.
> Previously did the same for the AAA PC title, "Armored Warfare."
UX/UI Designer | May 2013 - Mar 2016
> Concepted, prototyped, and implemented the entire UI pipeline for the AAA PC title, "Armored Warfare."
> Led the UI strike team in implementation and optimization of all UI features.
> Worked closely with an international publisher to iterate based off user testing insights, as well as tweak user experiences for specific international audiences.
Interactive Designer | May 2011 - May 2013
> Created prototype interaction solutions (paper, digital, etc) for rapid iteration, visualization, and user testing.
> Ran user testing sessions for Nexon game products and web services in collaboration with the UX Design team.
> Defined user needs, created user scenarios, articulated user centered goals for design and development teams, as well as created strategies for designing full user experiences and alignment with user expectations and needs.
Graphic/UI Artist | Nov 2010 - May 2011
> Designed and created assets for the Facebook games "D&D Heroes of Neverwinter" and "Deadline: Hollywood Game."
Flash Artist | June 2010 - Aug 2010
> Designed and implemented UI elements for an unreleased console game project.
> Created Flash assets while collaborating with Art, Design, and Programming leads.
Creator | Jan 2009 - Dec 2009
> Designed and created an original, award-winning iPhone app.
> Produced all artwork and animation assets, as well as ran extensive user testing for the app.
QA Tester | Summers 2005-2007 (12 months total)
> Tested the console titles "Crash: Tag Team Racing" and "TimeShift."
> Promoted to "QA Tester, Level 2" in Summer 2007.
MFA, Media Design
BA, Multimedia emphasis
Final Cut Pro
3D Studio Max