Founder/Creative Director | Dec 2017 - present
> Led the creative direction and business development for the original game IP, A Long Journey to an Uncertain End for PC and console.
> Contributed to, and directed where needed, IP creation, art direction, and UX/UI design and implementation processes for a spectrum of client projects.
> Client projects include AAA PC and console titles such as Harry Potter: Quidditch Champions and Suicide Squad: Kill the Justice League, as well as award-winning indie titles such as Kena: Bridge of Spirits and Marvel SNAP.
Senior UX/UI Designer | Mar 2016 - Nov 2017
> Concepted, prototyped, and implemented the entire UI pipeline for the AAA PC title Armored Warfare and the PC/console title Outer Worlds.
UX/UI Designer | May 2013 - Mar 2016
> Concepted, prototyped, and implemented the entire UI pipeline for the AAA PC title, Armored Warfare.
> Led the UI strike team in implementation and optimization of all UI features.
> Worked closely with an international publisher to iterate based off user testing insights, as well as tweak user experiences for specific international audiences.
Interactive Designer | May 2011 - May 2013
> Created prototype interaction solutions (paper, digital, etc) for rapid iteration, visualization, and user testing.
> Ran user testing sessions for Nexon game products and web services in collaboration with the UX Design team.
> Defined user needs, created user scenarios, articulated user centered goals for design and development teams, as well as created strategies for designing full user experiences and alignment with user expectations and needs.
Graphic/UI Artist | Nov 2010 - May 2011
> Designed and created assets for the Facebook games D&D Heroes of Neverwinter and Deadline: Hollywood Game.
Flash Artist | June 2010 - Aug 2010
> Designed and implemented UI elements for an unreleased console game project.
> Created Flash assets while collaborating with Art, Design, and Programming leads.
Creator | Jan 2009 - Dec 2009
> Designed and created an original, award-winning iPhone app.
> Produced all artwork and animation assets, as well as ran extensive user testing for the app.
QA Tester | Summers 2005-2007 (12 months total)
> Tested the console titles Crash: Tag Team Racing and TimeShift.
> Promoted to "QA Tester, Level 2" in Summer 2007.
MFA, Media Design
BA, Multimedia emphasis
Figma
Photoshop
Illustrator
Unity
Unreal Engine/UMG
Procreate
Final Cut Pro
After Effects
Visio
JIRA/Confluence
Flash (RIP)
Microsoft Office
Blender
CryEngine
XD
InDesign
Dreamweaver
Balsamiq
DevTrack
P4
iPhone SDK
Maya
3D Studio Max
Godot
Git